The
sabre does its damage in hand-to-hand
combat. Mostly used to break windows,
grating or crates, the sabre also lets
you cut the throat of your enemy. To do
this, creep up behind your enemy. When
you're only centimetres away from him,
hit him in the back... he'll die with
just one blow.
name
damage
speed
accuracy
range
chamber
slot
average
the sheath
Pistol
The pistol is not very
powerful, and it is a very difficult weapon
to use in full combat due to its weak
firing rate.
Its real value is in the silencer, which
allows you to fire without being heard.
So this weapon is a must for infiltration
phases.
reference
damage
speed
accuracy
range
chamber
slot
snake b.
average
slow
good
average
8
right leg
Machine
Pistol
The machine pistol is not
the most powerful of weapons - a heavier
and more deadly weapon is always preferable
- but it is nonetheless a good add-on
weapon, especially short-range.
reference
damage
speed
accuracy
range
chamber
slot
Heckler &
Koch MP-6
light
average
average
average
20
right leg
Pump Gun
The pump gun is the most
formidable weapon for close combat. A
pump gunshot from under 3 meters could
quite possibly kill a person in one try.
However, the pump gun is totally inefficient
from over 10 meters away.
reference
damage
speed
accuracy
range
chamber
slot
Remington M910
average
slow
poor
short
4
left leg
Sniper's rifle
The
sniper rifle is the long-distance weapon
of excellence. A sniper bullet to the
torso or to the head can kill in one shot.
It is equipped with an extremely powerful
scope, which you can access using the
"SECONDARY FIRE" feature (left
mouse button by default). You can adjust
the zoom focusing using the "ZOOM
IN" and "ZOOM OUT" features
(mouse WHEEL, by default only in sniper
mode).
reference
damage
speed
accuracy
range
chamber
slot
Dragunov Snayperskaya
big
very slow
very good
very long
5
left side of back
Assault Rifle
The
assault rifle is the most widely used
weapon on the front. This weapon inflicts
the most massive damage and has a large
magazine that allows it to make long bursts
of fire. Unfortunately, its precision
is less than good.
reference
damage
speed
accuracy
range
chamber
slot
MG-36A
average
rapid
average
average
35
right side of
back
Semi-automatic rifle
The semi-automatic rifle
is a happy medium between the sniper and
the machine-guns. For mid- and long-range
combat, it's the most efficient weapon
on the front!
Using the "SECONDARY FIRE" feature
(RIGHT mouse button, by default), you
may access this weapon's zoom. This zoom
is not modular like the sniper's. Secondary
fire mode dramatically increases firing
precision, so it is strongly recommended
that you use it.
reference
damage
speed
accuracy
range
chamber
slot
Simonov K-s 12
average
average
good
good
20
right side of
back
Heavy Machine Gun
The heavy machine-gun is
the weapon of choice of the Siberians.
This machine-gun sprays exploding shell
bullets, which are incredibly devastating.
reference
damage
speed
accuracy
range
chamber
slot
Vivda KSK
big
average
average
average
5
right side of
back
Consortium Gun
This machine-gun is used
by the special troops of the Consortium.
It's a devastating weapon, both short-range
and mid-range!
Using the "SECONDARY FIRE" feature
(RIGHT mouse button, by default), you
may access this weapon's zoom. This zoom
is not modular like the sniper's. Secondary
fire mode dramatically increases firing
precision, so it is strongly recommended
that you use it.
reference
damage
speed
accuracy
range
chamber
slot
F-Jane 10
average
very rapid
good
average
50
right side of
back
|
Grenade Launcher
Grenade-launchers allow
you to shoot grenades a good distance
away.
Note: the grenades used by grenade-launchers
are not the same as traditional grenades.
reference
damage
speed
accuracy
range
chamber
slot
M203 40mm
big
slow
average
4
right side of
back
Rocket Launcher
This rocket-launcher is
the most damaging weapon in the game.
It proves itself quite useful against
enemy groupings and helicopters.
Using the "SECONDARY FIRE" feature
(RIGHT mouse button, by default), you
may access this weapon's zoom. This zoom
is not modular like the sniper's. Secondary
fire mode dramatically increases firing
precision, so it is strongly recommended
that you use it.
reference
damage
speed
accuracy
range
chamber
slot
M203 40mm
big
slow
average
4
right side of
back
The
exploding grenade (GREEN)
The exploding grenade is the traditional
grenade, which causes a mortal explosion
over a radius of just over 2 meters.
The
"cluster" grenade (RED) The
"cluster" grenade is a grenade
containing 3 mini-grenades. A first explosion
releases the 3 other mini-grenades, which
explode shortly afterwards. This grenade
causes heavy damage, and its mini-grenades
spread panic in the enemy troops, who
don't which way to run.
The
mustard gas grenade This
grenade releases mustard gas that can
prove fatal if it is inhaled for too long.
While it might be difficult to surprise
and kill enemies with a gas grenade, its
slow release (close to a minute's time)
lets you trap or block them.
The
hallucinogenic gas grenade This
grenade releases a hallucinogenic gas
that causes whoever inhales it to lose
their senses. An enemy who has inhaled
this gas is rendered incapable of moving
about properly or firing their weapon
with any accuracy, and thus becomes an
easy target...
The
antipersonnel land mine This
mine explodes close to a person. The explosion
does enormous damage. Once it is placed,
you must get away quickly so as not to
set off the explosion of your own mine.
Stationary
heavy weapons
James can make use of weapons that are
fastened to the ground. Some of these
devastating weapons can shoot shells,
bullet sprays or rockets, and they have
huge magazines that do not need to be
refilled. To use a stationary weapon,
place James in front of the weapon's handles
and press 'USE' twice. (SPACE BAR, by
default). To let go of the stationary
weapon, press the 'USE' feature again.